By continuing to use our site, you consent to the processing of cookies, user data. If you do not want your data to be processed, please leave the site. Find our full Privacy Policy here.

Play for Peace 2.0: APPlying Technology to Experiential Learning

While cooperative play is the true catalyst for our peace building efforts around the world, there are many tools that support our efforts—technology being one of the most important. Thanks to mobile phones and the internet, Play for Peace trainers and mentors can share stories, tactics, and learnings with fellow members of our community, so we can continually learn from and encourage one another. 

To better support our efforts, we’re excited to embark on a new technological venture—Play for Peace 2.0! In partnership with Kikori, a mobile/web application company that specializes in experiential education activities for educators, and the College of Health and Human Services at the University of New Hampshire, we’re creating a mobile app that will help our community to better facilitate training sessions and serve as a database for Play for Peace activities and a hub for data collection. 

This week, Play for Peace executive director, Sarah Gough, and certified trainer Andres Armas are meeting with Dr. Michael Gass, the project lead from UNH, and Kendra Bostick, the co-founder of Kikori, for a project design retreat in Costa Rica. Together they’ll work on the app’s design so we can start testing it out with our trainers via a beta version this month. The full version is scheduled to be released on World Peace Day, September 21—stay tuned for details!